Stimmy Up! Studios

Stimmy Up! Studios is an indie game studio based in Breda, the Netherlands.

We’re a small team that loves co-op multiplayer games and the unpredictable moments that come from playing together. Our focus is on creating experiences that feel chaotic in the best way, with plenty of replayability and moments worth sharing.

We are working on...

We are hard at work on our first game, a co-op roguelite shooter!

The project is in active development and we are looking forward to sharing more about the world, gameplay and vision behind it in the near future!

Until then, stay tuned!

Open Internship Positions

Location: Breda, Netherlands (Hybrid)
Duration: 20 weeks
Start Date: February 2027

Description

We’re looking for a Level Design Intern to join our team and help create engaging gameplay experiences for our game. You’ll work on designing and refining levels, experimenting with layouts, and helping turn ideas into playable experiences.

As part of a small team, you’ll have the opportunity to contribute directly to the game and have ownership over the levels you design.

What will you do:

  • Design and build levels that support gameplay, pacing, and player experience
  • Create and iterate on level layouts
  • Work with the design and development team to bring ideas into the game
  • Playtest levels and use feedback to improve the experience
  • Help document and communicate design ideas
  • Explore ways to make levels fun, clear, and engaging for players


Requirements

  • Currently pursuing a bachelor’s degree in game design, level design, game development, or a related field
  • A portfolio showing your interest in level design (personal projects, mods, prototypes, or school projects are welcome)
  • Understanding of basic game design principles and player experience
  • Willingness to iterate, experiment, and learn from feedback
  • Familiarity with game engines or level design tools (experience with Unreal Engine 5 is a plus)
  • Ability to work independently while collaborating with a small team

If you are interested or would like more information, feel free to reach out to us. We would love to hear from you!

Location: Breda, Netherlands (Hybrid)
Duration: 20 weeks
Start Date: February 2027

Description

We’re looking for a Character Artist Intern to help bring the characters of our game to life. You’ll work on creating and refining characters that fit the game’s visual style, from developing their 3D models to adding the details, materials, and textures that give them personality.

As part of a small team, you’ll have the opportunity to contribute directly to the game, develop your artistic skills, and see your characters take shape as part of a playable experience.

What will you do:

  • Create and refine 3D characters that fit the games visual direction
  • Model, sculpt and texture characters based on concepts or visual references
  • Iterate on character designs and assets based on feedback
  • Contribute ideas to improve the game


Requirements

  • Currently pursuing a bachelor’s degree in game art, 3D art or a related field
  • A portfolio showcasing character art, 3D models, sculpts, or relevant personal or school projects
  • Basic understanding of 3D modeling, proportions and texturing
  • Familiarity with Blender or Maya (experience with ZBrush, Substance Painter and Unreal Engine 5 is a plus)
  • Ability to work independently while collaborating with a small team

If you are interested or would like more information, feel free to reach out to us. We would love to hear from you!

Location: Breda, Netherlands (Hybrid)
Duration: 20 weeks
Start Date: February 2027

Description

We’re looking for an Environment Artist Intern to help bring the levels of the game to life. You’ll work on creating environments and props that establish the game’s visual identity, support gameplay and make the world feel immersive.

As part of a small team, you’ll have the opportunity to take ownership of your work and see your assets come to life in the game while working closely with the team throughout the development process.

What will you do:

  • Create 3D environment assets and props for our game
  • Model, texture and refine assets to match the game’s visual style
  • Setdress the levels using the created assets.
  • Iterate based on feedback and in-game results
  • Contribute ideas to improve the game


Requirements

  • Currently pursuing a bachelor’s degree in game art, 3D art or a related field
  • A portfolio showcasing environment art, 3D assets, props, relevant personal or school projects.
  • Basic understanding of 3D modeling, texturing and materials
  • Willingness to iterate, experiment, and learn from feedback
  • Familiarity with relevant tools like Blender or Maya. Experience with Substance painter and Unreal Engine 5 is a plus,
  • Ability to work independently while collaborating with a small team

If you are interested or would like more information, feel free to reach out to us. We would love to hear from you!

please also attach/link your portfolio

If the button isn’t working please email us at: info@stimmyupstudios.com

Stimmy Up! Studios

We’re a small team that loves co-op multiplayer games and the unpredictable moments that come from playing together. Our focus is on creating experiences that feel chaotic in the best way, with plenty of replayability and moments worth sharing.

Get In Touch!

Email: info@stimmyupstudios.com

KvK: 95145184

Address: Chasséveld 3A, Breda, The Netherlands

2025 © Stimmy Up Studios. All rights reserved.